Games as a Medium

    One of my favorite games series is "Kirby's Adventures" by Nintendo. The fifteenth game in the series is "Kirby: Planet Robobot." The protagonist in the story is Kirby, Star Warrior, and he comes from a world call Popstar.  His world is taken over by the antagonist, President Haltman. He used a giant spacecraft called the Access Arc and a supercomputer to take over Popstar. The goal in this game is for Kirby to defeat President Haltman and save Popstar.

     In order for any work of literature or any video game to tell a good story, it must have an interesting conflict that builds up to the climax. In the video game, this is done through the levels that you have to move though. The first thing that Kirby needs to do is to take down all five legs of the spacecraft. Along the way, he gets his own robot armor. This gives him new transformations, such as Psycho Mode (blast opponent with psychic energy balls), Spark Mode (blast opponent with shocks of electricity), and Jet Mode (cruise past enemies).

     After Kirby blast the bases of the legs, Kirby fights with President Haltman and wins. However, the computer Star Dreams absorbs, Haltman's consciousness, and in this level, Kirby must defeat Star Dream. This level is very difficult and you do not want to stop until Kirby defeats Star Dream. This is the climax of the story.

     After Kirby defeats Star Dream, the story concludes when all the machines leave Popstar, and Kirby's world is saved. I think Kirby games are similar to literature because they tell interesting stories with lots of challenges, but Kirby always wins in the end.

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